Implementing a Repository Pattern for iOS Apps

Aug 31

Ever since I started working with iPhone and Core Data, ive been a bit taken back by how hap-hazardly the code ive seen is used for it.  People just set up entity retrieval and fetches wherever it is needed in the code and move on.   I believe i have an idea on how to fix this issue. Here's a quick summary on the repository pattern, explained by Martin...

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“Social” Meetups

Aug 19

“Social” Meetups

I've been thinking a lot about social the past few days, and naturally from that I began to think of social meetups.  We have tweetups, beerups, refreshes and all sorts of other things, and out of all the ones I've been to, I've noticed a central problem with them all.  They're not very social.  Sure you'll see tons of people talking to each other, and a great...

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Thoughts on Facebook Places

Aug 19

Thoughts on Facebook Places

So yesterday, facebook announced "Places", its answer to foursquare, yelp,gowalla, etc.  The idea is the same as all the others, check into places via your mobile device and let your friends know about it, tag it, leave comments, the whole 9.  A real good look into Locations can be found here.  While I have no problem with facebook throwing its hat into the...

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How To Be A Liger Of Development: My SXSW Panel!

Aug 11

How To Be A Liger Of Development: My SXSW Panel!

I couldn't be more excited to have a talk planned that was accepted into the panel picker for this year's South by Southwest. What is it about? The main thought is a liger is an awesome beast that is two things in one.  And to be a liger of development, you're a mix of more than one language.  Be it .Net and PHP, or Objective C and AS3, being a liger can be...

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Instruments of Salvation

Aug 10

Instruments of Salvation

I've been working on a pretty intense project lately.  It really pushed my knowledge and experience of being an iPhone developer.  I usually have been pretty good with memory management and preventing crashes in my apps, but this one was using images and core graphics a lot, and was crashing WAY too many times.  After nailing down some all of the bugs, i still had...

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